Friday, September 23, 2011

National Geographic Covers Teenage Brains


The October National Geographic magazine's cover story is on Teenage Brains. Online you can read a great article called Beautiful Brains:

A few researchers began to view recent brain and genetic findings in a brighter, more flattering light, one distinctly colored by evolutionary theory. The resulting account of the adolescent brain—call it the adaptive-adolescent story—casts the teen less as a rough draft than as an exquisitely sensitive, highly adaptable creature wired almost perfectly for the job of moving from the safety of home into the complicated world outside.

Be sure to check out the wonderful photo gallery that goes with the article!

Sunday, June 5, 2011

Making Things at the Library Helps Build Skills

Wired has a terrific article about the value of kids making things and getting creative, and how this gives them advantages going into the future. The article focuses on Maker Faire a celebration of creativity and ingenuity that takes place in San Mateo, California.

Want Kids to Win the Future? Turn Them Into Makers — and Sci-Fi Fans
By Angela Watercutter
“If you look at [Steve] Jobs and [Steve] Wozniak, they were makers,” Bushnell said in a phone interview with Wired.com. “The more we can turn the nation into a nation of makers, they will be smarter, they’ll be better problem-solvers, and they’ll be more equipped for the problems of tomorrow.” ... “When I hired engineers and people on the creative side, I never looked at their grades,” he said, referring to the teams he built at Atari and beyond. “I interviewed them strictly on their hobbies, and if they did not have a hobby in technology I wouldn’t hire them….

How can we introduce teens to new interests and hobbies? Alas, there is not such a fair for the Seattle area yet (there is a mini-one in Kitsap County today...with some good ideas to borrow too), but this is something libraries http://www.blogger.com/img/blank.gifshould definitely be able to provide for kids and teens.

I love the idea of stealing many of their program ideas and doing them in our libraries. Already our kids librarians are doing more with Legos. Should the their be Teen sets too? Would teens come to a program on LED projects beyond throwies? What about musical bots? A modified Xbox360 controller? Or maybe an Extreme Marshmallow Cannon? For more ideas, check out the Makers Faire program guide here.

Thursday, June 2, 2011

Line Betweem Dependence and Addiction?

Some interesting and not terribly surprising statistics were revealed in this article, summarizing a recent study:

Digital Dependence of Today's College Students Revealed in New Study from CourseSmart™

Findings show college students feel helpless without technology—checking their devices at least every 10 minutes and foregoing face time for Facebook.

There are so many alarmist reports out about youth's dire need for technology (don't you love the dark image above, found by the image search "facebook addiction"...there are some doozies!). Clearly many youth feel totally dependent on it now. When does that become addiction? Were we saying the same thing about teens and telephones in the 1980s?

I often find myself of two minds. One one hand, I know how good I feel after I'm unplugged for a weekend, as I was a few days ago to go camping. Time slows down. Conversations happen. Exercise occurs naturally. I even read a few books. On the other hand, I believe technology is just how our species is evolving, no good or bad about it, it simply is. That said...it is very easy to see M.T. Anderson's Feed becoming a reality all too soon. What do you think? Are teens ready to be plugged in full time? And what are the risks we face with this step?

Wednesday, June 1, 2011

More Social Networking Stuff



I find social networking and the ways young people and adults utilize things like Facebook, Twitter, etc. to be extremely interesting and I think services like these provide 'instant windows' into our culture in a real-time manner that hasn't been previously possible. Much like your Fred Meyer card allows the store to collect information useful for marketing and sales much faster than was ever possible in the past, Facebook and its clones allow us to look at our relationships, how people interact with others, and observe how certain societal mores change or develop at nearly the same speed that Freddy's can see that you prefer Tostitos over Santitas. I saw a couple of articles today on CNN.com about dealing with 'online haters' and about Facebook trends that made me remember the article Dawn shared on 'Facebook Depression', so I thought I would share these as well for other people interested in this kind of thing. There is some good advice in the 'haters' articles and some interesting information about how 'Facebooking' has influenced, or at least given us an easier way to observe, how young people interact with each other. The stories aren't necessarily teen-centered, but I think they have a lot of relevant information in them.

Friday, April 22, 2011

Video Engagement, Beyond the Flip

Some of our libraries purchased Flip cameras to create promotions with teens. Use up till now is still limited, but I would love to see programs and projects developed around this idea. However, the Flip is no longer going to be produced, which is too bad, as it is super easy to use. But happily there are plenty of other tech tools waiting in the wings. PC Magazine has a great article covering this topic: Ten Top-Notch Flip Video Camera Alternatives.

So what sorts of things can libraries do with a video camera to promote all things teen? Social Media Examiner has a great article with lots of ideas that we can use: 26 Ways to Engage With Customers Using Video.

How can you see some of these ideas being used with teens at your library?

Tuesday, April 12, 2011

Social Networking Impact on Health Explored

Terry found this very interesting article, that I think is worth taking a look at:

"Pediatricians are adding another topic to their list of questions for visits with school-aged and adolescent patients: Are you on Facebook? Recognizing the increasing importance of all types of media in their young patients’ lives, pediatricians often hear from parents who are concerned about their children’s engagement with social media. To help address the many effects—both positive and negative—that social media use has on youth and families, the American Academy of Pediatrics (AAP) has issued a new clinical report, The Impact of Social Media Use on Children, Adolescents and Families in the April issue of Pediatrics (published online March 28). The report offers background on the latest research in this area, and recommendations on how pediatricians, parents and youth can successfully navigate this new mode of communication."

I like that it spells out benefits in addition to more worrying issues. Seems like sleep deprivation is becoming a national problem, eh? First time I've heard of "Facebook depression".

Thursday, April 7, 2011

Teens Want to Geek Out @ the Library


Next year's Teen Tech Week (or for the more ambitious of us Teen Tech MONTH) theme has been decided. Teens voted on the theme through YALSA's website and picked Geek Out @ Your Library.

I'm perfectly happy with this as a self professed book and comics geek, but then again I've never had a problem with the image issues a lot of people seem to feel libraries should be fighting. Maybe it is time that we not only embrace our Marian the Geek image, but really market it? A few years ago at one of our Teen Project meetings with our Marketing folks as guest speakers then mentioned that we gear our marketing toward the overachievers, those kids in honor society, sports, plus an elective getting them into college, with the idea that if they come to the library, others will follow. Perhaps this might be a good strategy for database promotions and volunteer recruitment, but for getting teens to attend programs and develop a real library fan base? I question this.

Perhaps it is really time to reach out to our fellow, younger geeks. To say do you love books, knowledge, and individual thinking?...so do we!

Having just read Into the Wild Nerd Yonder by Julie Halpern, I can't help but think that the nerd and geeks have always been our most loyal, if quiet, users and need to be embraced and celebrated. And admitting our love for them shouldn't be hard, but like Marian the Librarian, worrying about other people's perspective hangs us up (though really, she is a kick-butt librarian). Perhaps by admitting, yes hanging out at the library can be a mega-geeky hobby, we can revitalize our fellowship, and give it the place in this glorified golden age of geek culture it deserves.

Tuesday, March 8, 2011

Another Pro-Gaming Article

Video Games Boost Brain Power, Multitasking Skills
December 20, 2010
NPR

I forgot to post this article when it came out, on some recent studies praising video games for youth.

"...studies show that video gamers show improved skills in vision, attention and certain aspects of cognition. And these skills are not just gaming skills, but real-world skills. They perform better than non-gamers on certain tests of attention, speed, accuracy, vision and multitasking".

Something to share with concerned parents and patrons?

Tuesday, March 1, 2011

How Much Do Teen Lie? And Why?

Recently I read a very interesting chapter in Po Bronson and Ashley Merryman's book Nurture Shock: New Thinking about Children. I had heard about this from a library school class I was guest speaking at and knew I had to read it. The chapter on specifically on rethinking teen behavior is entitled The Science of Teen Rebellion and explores the struggle parents have with trying to give teens the correct amount of discipline so that they can have an honest open relationship. Apparently this is a nearly impossible feat, and the authors argue that to some degree it can't be helped.

Things I found particularly interesting:

  • Parents who are extremely strict risk having kids that are obedient, but depressed.
  • Parents who accept anything their kids do are seen as not actually caring.
  • Teens aren't likely to seek out their parents for help on difficult matters, as that means admitting they aren't mature enough to handle it themselves...something no teen wants.
  • Arguing, while stressful for parents, is actually very healthy for teens, particularly if they are able to negotiate some control of their lives, while still receiving healthy boundaries.
  • Overbooked teens are often just doing stuff because their parents want them to, and because they have very little free time, they don't know how to occupy themselves constructively when they do have the opportunity.
How can these lessons apply to libraries? This is what I hope to discuss at our next Teen Contacts Meeting. I have some ideas, but would love to hear more.

Have you read this passage? What are your thoughts?

How does this apply to libraries?

Thursday, February 24, 2011

Help Teens Set Good Internet Boundaries

This week I attended a training on teens and cyberstalkers, online bullying and other internet safety issues. I was struck by the fact that we do a lot to warn teens to watch out, but most feel they can deal with whatever comes their way online and are likely to disregard words of caution. Personally I feel that we should not just tell them to watch out, but empower them by educating them to know their options if they are approached or harassed online.

The National Center for Missing and Exploited Children along with the US Department of Justice have created a solid info site for teens called Don't Believe the Type to help teens make wise decisions online. These pages are an excellent resource for parents and youth services professionals for starting conversations with teens, and helping them keep others safe too. The website gives great sets of guidelines for what to watch out for in different online situations, and when to report dubious behavior to the Cyber Tip Line. The tip line is connected to a national database that tracks bad behavior to stop creeps from hurting kids. By reporting creeps teens are practicing setting good boundaries (important for their emotional development), and help prevent creeps from victimizing less savvy youth.

Wednesday, December 8, 2010

Libraries as Innovative Learning Spaces

Here is a very interesting article from The Huffington Post on teens and education:

When Youth Own the Public Education Agenda
Mimi Ito

As a parent and educator who is also an anthropologist committed to appreciating youth perspectives, I stand at the cusp of two different learning cultures--one that is about youth-driven social engagement and sharing, and the other that is embodied in educational institutions' adult-driven agendas. My biggest challenge has been to find what it would take to get alignment between the energy that kids bring to video games, text messaging, and social network sites and the learning that parents and educators care about.

She particularly likes what Chicago Public is doing at their main library:

YouMedia is all about fulfilling the traditional goals of education, but through innovative means keyed to today's networked and digital media environment.


Here is a video:



Can we get this at the Monroe Library? Pretty please?

Thursday, December 2, 2010

How Distracted Can Teens Get and Still Function?

Early this week David shared this New York Times article with me, which is definitely worth discussion:

Growing Up Digital, Wired for Distraction
By MATT RICHTEL
Published: November 21, 2010

As a distractable (yet pretty productive) person myself, I found this article very interesting.

Sam Crocker, Vishal’s closest friend, who has straight A’s but lower SAT scores than he would like, blames the Internet’s distractions for his inability to finish either of his two summer reading books. “I know I can read a book, but then I’m up and checking Facebook,” he says, adding: “Facebook is amazing because it feels like you’re doing something and you’re not doing anything. It’s the absence of doing something, but you feel gratified anyway.” He concludes: “My attention span is getting worse.”

And its not just the busy that seems to be the problem, but the effects of not getting true rest:

In that vein, recent imaging studies of people have found that major cross sections of the brain become surprisingly active during downtime. These brain studies suggest to researchers that periods of rest are critical in allowing the brain to synthesize information, make connections between ideas and even develop the sense of self. Researchers say these studies have particular implications for young people, whose brains have more trouble focusing and setting priorities. “Downtime is to the brain what sleep is to the body,” said Dr. Rich of Harvard Medical School. “But kids are in a constant mode of stimulation.”

If you want to see a great visual representation of how wired in teens are, watch the movie Easy A (I caught it at the Crest last night and thought it was the best teen movie I've seen in ages)...the gossip scene are a wonderful embodiment of the way teens have not just become wired in, but to each other.

Can they disconnect when they need to? Can you?

Thursday, November 18, 2010

New Article on Teen Bullying

A new article out this week on how teens perceive bullying in their lives:

"Bullying" Has Little Resonance with Teenagers
By Danah Boyd - November 15, 2010

The cultural logic underpinning bullying is far more complex than most adults realize. And technology is not radically changing what's happening; it's simply making what's happening far more visible. If we want to combat bullying, we need to start by understanding the underlying dynamics. And we need to approach interventions with an evaluation-based mindset. ... here's what makes bullying so difficult to address. So often, one person thinks that they're not at fault and that they're simply a victim of bullying. But those who are engaged in the bullying see it entirely differently. They blame the person and see what they're doing as retaliation. None of this is communicated, of course, so things can quickly spiral out of control without anyone really knowing where it all began.

I think the book Jumped by Rita Williams-Garcia captures this beautifully, and heartbreakingly. Lack of empathy and a self-righteous sense of justification are a dangerous combination. I like to think that books and reading can be of help, but who is to say? But it can't hurt to try. Here are some bullying books for middle school kids.

Friday, November 5, 2010

Top Myths About Marketing to Teens

An interesting article from MediaPost's Engage:Teens blog.

9 Myths You Thought Were True
by David Trahan

There are some myths about marketing to teens that every marketer can learn from.

Myth #1: All teens want smartphones
Myth #2: Texting is the way in
Myth #3: Teens use Facebook the way we use Facebook
Myth #4: Teens are going to join Twitter
Myth #5: If you build it, teens will come
Myth #6: Teens are online all the time
Myth #7: Teens don't watch TV
Myth #8: Teen word-of-mouth happens online
Myth #9: Teens love online video

I found the article interesting for breaking down some "common knowledge" about teens, but also it is the first article I've seen separating teens from Millennials! I wonder what the generation following Millennials will be called?

Monday, October 25, 2010

The Response to "Successful" Gaming

"We have a wide assortment of games available with some of the most popular being Super Smash Bros. Brawl, any Naruto title, Uncharted 2, Madden NFL, NBA 2K, Guitar Hero, Rock Band, Ghost Recon 2, Mortal Kombat vs. DC Universe, Little Big Planet, and Batman: Arkham Asylum."

With the possible exception of Uncharted 2 and Madden, I guarantee those are not games teen boys are actually talking about. It's all well and good to talk about building community and providing stories in all forms, but many of those teens are coming to the library to play PS3- exclusive games (like Uncharted) because they do not have the console at home. After gaming they go home, sign onto Xbox Live and play Halo or Call of Duty(which no one in the profession can talk about because they are rated M).

Houston has a great program and kudos to them, I'm not writing this to critique their idea. But is does the profession no good to keep publishing the same article about gaming over and over. This is not Gaming 2.0, it is not progress to reaching new populations or imparting new knowledge to the readership. The most successful part of this program is the purchase of the PS3, a console that has not yet saturated the gaming market. Providing teens what they want is essential. Providing what they already have is no way to convince new users to leave their rooms and play at the library. Of course that is not mentioned in the article.

"children today have entire conversations that take place using a cultural frame of reference that comes from video games."

That is a great defense for providing access to gaming, but it isn't backed up by the choice of games Houston is offering. Teens are not talking about the narrative of Little Big Planet or the sports titles because there IS no story. And they aren't talking about Ghost Recon or Mortal Kombat because they don't care. If Houston was concerned with being relevant to today's teens they would not have selected games teens are actively not playing by choice and not by limited access.

Listing unappealing titles like Mortal Kombat vs. DC Universe and Ghost Recon are just going to encourage librarians to buy those games for their own gaming programs. At some point libraries have to deal with the fact that Call of Duty and Halo are the most played, most demanded, most recognized titles. Teens ARE playing these games, teens are talking about them. Why aren't we?

Thursday, October 21, 2010

Successful Ongoing Gaming

Here is an interesting article this week in American Libraries, revving folks up for National Gaming Day @ Your Library (which, no, we did not plan anything for...should we next year?). It focuses on the work the Houston Public Library has done to incorporate gaming into both their kids and teen spaces.

I love how it focuses on the community that has evolved around teens who are fans of the program:

What we discovered after a month or two was the formation of a community.... Players encourage each other through the most challenging games and play in a good-natured way that encourages others to join in. We have a library full of engaged teen boys and our only real issues have been language and trash from our two vending machines.

Many of our teens ride the bus for at least an hour or more to get to the Central Library and they do it on an almost daily basis. They have learned to cooperate and participate with other teens from all over the city. Race, age, and ability have little to do with whether or not they can join a group playing. They teach each other and learn from each other daily.

I wish we could offer ongoing programming like this...sounds like a great idea!

Friday, October 15, 2010

Apple Tries to Censor Teen Sexting

Salon (and a variety of other sources) ran an article this week on Apple's attempt to introduce anti-sexting software. Aside from the ethical issues around trying to control the communications of people, this article nails a couple of very good points:

Good luck trying to keep up with ever-mutating teenage slang; they will find a way to say naughty things, even it means subversively co-opting wholesome phrases. If anyone can turn something as benign-sounding as "I'm going to church to pray" into secret code for nefarious behavior, it's teenagers.

and

I can't help but think that parents' best bet in trying to protect their kids will be as it has always been: to communicate with them -- preferably face-to-face.

Bingo!

Of especial interest to teen librarians: "The average 13- to 17-year-old sends and receives 3,339 texts a month -- more than 100 per day." If we can't find a way to connect with teens at this level, will we disappear completely below their radar?

What do you think?

Tuesday, October 12, 2010

Video Gamers and Reading

David found a useful article that came out of the 2010 ALSC Institute:

Redefining Story
Jennifer M. Brown

Is there a difference between playing a video game and reading a story? Both have characters and a plot, and involve picking up visual and textual clues in order to move forward. Does it matter if one is on a screen and the other is on the page? Are gamers also readers? These questions formed the crux of the discussion at a panel called "Transforming Gamers into Readers" at the 2010 ALSC (Association of Library Service to Children) Institute held September 23-24 in Atlanta, Ga...

Includes suggestions for getting gamers reading, including book recommendations, magazines and podcasts.

Sunday, October 10, 2010

Databases on smart phones

This blog post on SLJ gives you a bit of a heads up on things we'll only see more of in the next few years.

Here's a demonstration:

Thursday, September 23, 2010

Telling Teens It Gets Better

How many times do you hear of a tormented teen who has ended their life, and wish you could have told them it will get better? Dan Savage and his partner Terry created the It Gets Better Project, specifically in response to the suicides of bullied gay teens and their wish to prevent others from doing the same. They are encouraging others to make their own videos of love and encouragement, and a large number of people have already submitted one.

Here is Dan and Terry's:



Honestly, I think any struggling teen could benefit from hearing this message.

Please share with kids you know.