Showing posts with label literacy. Show all posts
Showing posts with label literacy. Show all posts

Monday, May 17, 2010

Video games score one for literacy



For every time we cringe at the movie tie-in cover:

"I was at the library Reference Desk ready to answer questions and help people find stuff when a teenage boy came up to me looking for Catcher in the Rye. I checked the catalog for Salinger and didn’t see any hard cover copies available so I walked the kid over to the uncataloged Classic Paperbacks. His mom followed behind us and while I was browsing the S’s I overheard this incredible bit of dialog.

‘Hey, Mom! See this book?’ He grabbed a copy of Inferno, the first book in Dante Alighieri’s trilogy The Divine Comedy. ‘Remember that game you bought me? This is the book it was based on, but this book is even sicker the game! It was awesome!’"


via Game Couch.

Thursday, October 29, 2009

What do teens want?


Great article in PW about a survey of teen "uber-readers" from teenreads.com that disseminates what teens want in books and how they relate to literature and the internet in a marketing sense.

"Consistent with our 2005 survey, book copy was the most important factor that would make teens pick up a book. A stunning 91% saw this as the most important influence. The cover was important to 79%. The next most important influence, with 77%, was familiarity with an author's previous work; 74% were looking for the next book in a series. For 73%, the title was important."

It's worth a few moments of your time. Whole article here.

Monday, October 6, 2008

Video games, simply bait for readers?

Nothing terribly new here, but a good summary of the latest arguments for (and against) video games and literacy skills:

The Future of Reading: Using Video Games as Bait to Hook Readers
Publishers, authors and even libraries are embracing video games to promote books to young readers.