Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Thursday, October 21, 2010

Successful Ongoing Gaming

Here is an interesting article this week in American Libraries, revving folks up for National Gaming Day @ Your Library (which, no, we did not plan anything for...should we next year?). It focuses on the work the Houston Public Library has done to incorporate gaming into both their kids and teen spaces.

I love how it focuses on the community that has evolved around teens who are fans of the program:

What we discovered after a month or two was the formation of a community.... Players encourage each other through the most challenging games and play in a good-natured way that encourages others to join in. We have a library full of engaged teen boys and our only real issues have been language and trash from our two vending machines.

Many of our teens ride the bus for at least an hour or more to get to the Central Library and they do it on an almost daily basis. They have learned to cooperate and participate with other teens from all over the city. Race, age, and ability have little to do with whether or not they can join a group playing. They teach each other and learn from each other daily.

I wish we could offer ongoing programming like this...sounds like a great idea!

Tuesday, October 12, 2010

Video Gamers and Reading

David found a useful article that came out of the 2010 ALSC Institute:

Redefining Story
Jennifer M. Brown

Is there a difference between playing a video game and reading a story? Both have characters and a plot, and involve picking up visual and textual clues in order to move forward. Does it matter if one is on a screen and the other is on the page? Are gamers also readers? These questions formed the crux of the discussion at a panel called "Transforming Gamers into Readers" at the 2010 ALSC (Association of Library Service to Children) Institute held September 23-24 in Atlanta, Ga...

Includes suggestions for getting gamers reading, including book recommendations, magazines and podcasts.

Monday, May 17, 2010

Video games score one for literacy



For every time we cringe at the movie tie-in cover:

"I was at the library Reference Desk ready to answer questions and help people find stuff when a teenage boy came up to me looking for Catcher in the Rye. I checked the catalog for Salinger and didn’t see any hard cover copies available so I walked the kid over to the uncataloged Classic Paperbacks. His mom followed behind us and while I was browsing the S’s I overheard this incredible bit of dialog.

‘Hey, Mom! See this book?’ He grabbed a copy of Inferno, the first book in Dante Alighieri’s trilogy The Divine Comedy. ‘Remember that game you bought me? This is the book it was based on, but this book is even sicker the game! It was awesome!’"


via Game Couch.

Tuesday, November 18, 2008

Even the Canadians like teen gaming!

Ok, this is pretty much a fluff article, but it's nice to see friendly opinions about gaming in libraries.

I liked this sentiment: "Public libraries are, after all, a community's living room."

The protein of the article: "Video games are a means of drawing older children and teenagers into libraries at a time when they might be less likely to do so. Jane Venus, manager of children and teen services for the Ottawa Public Library, notes that many video games, like books, are beneficial to young minds. Older minds too. When video games were introduced to Ottawa libraries on a trial basis, they became popular with seniors during the day and with teens in the evening. When they were done playing, some teens stayed around the library and read books."

Monday, October 6, 2008

Video games, simply bait for readers?

Nothing terribly new here, but a good summary of the latest arguments for (and against) video games and literacy skills:

The Future of Reading: Using Video Games as Bait to Hook Readers
Publishers, authors and even libraries are embracing video games to promote books to young readers.

Wednesday, September 17, 2008

I wonder what the other 3% are doing?


Survey: 97% of American youth play video games

The survey found that while young Americans don't necessarily play the same thing, nearly all of them -- girls included -- play video games of one kind or another.

And they don't just play by themselves. Nearly two-thirds play
video games to socialize face-to-face with friends and family, while just over a quarter said they play with Internet friends.

"It shows that gamers are social people," says Amanda Lenhart, a senior researcher at Pew who led the report on the survey. "They communicate just as much. They spend time face-to-face, just as much as other kids. They e-mail and text."

Despite what some people might hope for, there's no going back. Gaming is a way of life for American youth. But as we know, it isn't all bad!

Wednesday, June 18, 2008

D&D in the Library

Dungeons and Dragons groups and libraries can make great partners! Recently two Sno-Isle Libraries were approached by teen D&D groups about having regular meetings in their libraries. This is a fabulous opportunity and we are glad to be able to accommodate. And just in time, here is a blog post from librarian and gamer Ian McKinney about getting started:

Dungeons and Dragons in Libraries

Looks like he will have more on running the programs, so be sure to set up a feed to his blog if you are thinking about having one of these groups!

Wednesday, March 19, 2008

Gaming in libraries - the dumbing down of a nation?

So, here I sit at SVC awaiting a late trainer. A perfect time to update the Lynnwood MySpace blog! Ok. Done with that. Hmm. Ok, time to catch up on the listservs I've largely been ignoring. YALSA-L...what?!

Dave Gibson, in the American Chronicle:

"Unfortunately, it appears that this country's librarians have decided to do their part in the dumbing-down of America. What has happened to this country?...All of the librarians I have known were in love with the written word and truly enjoyed opening the door to their world to young people. Perhaps, today's crop of young librarians would be better served answering their calling as arcade attendants and movie theatre managers."

So, comrades, do you feel like you are dumbing down young people?

heh. Happy people are dissing the hater all over the internet. Check it out.

-Jackie

Wednesday, January 9, 2008

i-List Party Game - Reviewed!


Reviewed by: Anne Murphy, & Nolan (age 13)


The idea behind this game is simple. Two to four people plug their mp3 players into the console, and race to find songs on their own playlist that match specifications from the card that is drawn from the deck. The person with the most points (one per win) when all the cards have been used wins.

This game has the potential to be a lot of fun, but unfortunately a few issues with game play knocked it down to a mediocre rating from both me and my 13 year old son.

Setup was fairly easy, although a Phillips head screwdriver is required to insert the batteries (or a bit of innovation, I used a small fingernail file to loosen and tighten the screw). Once the batteries are in, the console immediately springs to life and man’s voice begins giving instructions. We plugged our iPods into the console and began playing.

We didn’t formally follow the rules. Instead we just decided to use the blue questions (there are four different colored questions on each card), and try some races. At first things went well, as we were getting the hang of scrolling through our playlists as quickly as possible (not an easy feat – do you look through artists, albums, songs…?). After a few questions, however, the man’s voice on the console became annoyingly repetitive as he barked directions at us each time we pushed a button on the console. Soon we were telling him to “be quiet, we get the picture” etc.

One has to know their music collection pretty well to find songs to answer the questions, and we did enjoy the challenge of trying to remember things about our music.

Then the technical problems set in. Each time you press the start button for a new question, a timer begins as players race to find their song. In theory, as soon as somebody finds a song and presses play, the console begins playing the song out loud so all players can decide if it really “answers” the question. When they hit play, a green light lights up at their station and the rest of the players can no longer affect the console. After working perfectly fine for several songs, the console began lighting up whenever I began to scroll through my playlist, even if I was in artists or albums – thus effectively blocking my son from winning, even though I hadn’t actually chosen a song yet. He suggested that perhaps it had to do with the fact I was using one of the new Nanos, which has very sensitive scrolling. Maybe, but that doesn’t explain why it had worked all right earlier, and then started working properly again a little later. He has an older Nano, and didn’t have the problems I did. Also, sometimes the console would not work at all when we selected a song and pressed play.

I think people can enjoy playing the game, and we did get a lot of laughs over some of our answers and even the barking command voice. However, I believe interest will wane quickly if the technical problems persist for players. For an overall score, I’d only give it 2 ½ stars out of five.

Tuesday, November 27, 2007

Game Boys - portraits of gamers


This is a interesting and lovely collection of portraits of teen boys playing video games...a subject rarely commented upon for its beauty.

Game Boys
March/April 2007 Issue of Mother Jones
Photo Essay by Shauna Frischkorn

Saturday, October 20, 2007

full-time gaming at the library?

What do you think of the idea of having a permanent gaming space in the library?

Fort Worth Library Unveils New Teen Gaming Section

I'm sure teens would love it. How would you justify it to the tax payers?

Tuesday, October 16, 2007

Arguing in favor of video games

This blog posting by The Shifted Librarian is in response to a newspaper article that makes some sweeping negative generalizations about video gaming, and supplies some good counter arguments and talking points for using with patrons who may have concerns.

Another Article about Gaming and Libraries, Same Old Story

What responses have you encountered, from patrons or staff, about gaming in our libraries?

Tuesday, July 24, 2007

Guitar Hero in the media

Virtual Frets, Actual Sweat
By KATIE ZEZIMA
Playing Hendrix for a night has become the new karaoke.

Personally, I love Guitar Hero. Can we generate this sort of excitement at our branches?