Tuesday, March 25, 2008

Gaming @ NYPL

New York Public Library has gotten on board with video gaming in a big way! Not only are they offering gaming programs at many of their branches, they are also circulating 2,500 copies of 92 different games! Wow!

Taking Play Seriously at the Public Library With Young Video Gamers

“I thought a library was just for books, just for studying, just for a lot of things I don’t normally do,” he said. “But when I found out the library was starting to have games it was great, because it’s really good to hear that the library is paying more attention to the youth and what we’re into.”

He paused. “And it’s also good because I can just say to my parents, ‘I’m going to the library.’”

Saturday, March 22, 2008

The power of graphic novels

No Laughs, No Thrills, and Villains All Too Real
By Michael Kimmelman for the New York Times

Interesting article talking about how graphic novels are helping a new generation of Germans and French understand the Holocaust.

Friday, March 21, 2008

Sultan teens need entertainment

While some may view gaming at the library as dumbing kids down, I have to say I have seen a small town such as Sultan with very little to do for teens in desperate need of free, readily accessible, positive entertainment that keeps kids engaged with each other in a welcoming public place--as an alternative to producing the unfortunate ones who become street corner meth users. Gaming and other engaging events to lure non-readers is not a luxury in a town like this.

Wednesday, March 19, 2008

Gaming in libraries - the dumbing down of a nation?

So, here I sit at SVC awaiting a late trainer. A perfect time to update the Lynnwood MySpace blog! Ok. Done with that. Hmm. Ok, time to catch up on the listservs I've largely been ignoring. YALSA-L...what?!

Dave Gibson, in the American Chronicle:

"Unfortunately, it appears that this country's librarians have decided to do their part in the dumbing-down of America. What has happened to this country?...All of the librarians I have known were in love with the written word and truly enjoyed opening the door to their world to young people. Perhaps, today's crop of young librarians would be better served answering their calling as arcade attendants and movie theatre managers."

So, comrades, do you feel like you are dumbing down young people?

heh. Happy people are dissing the hater all over the internet. Check it out.

-Jackie

Monday, March 17, 2008

article: Classroom Misbehavior

Classroom Misbehavior
Some authors treat the subject of affairs between boys and their teachers as romance; others see it for what it is--the stealing of innocence
March 9, 2008 - Sonja Bolle for the LA Times

Anyone looking for easy explanations for what some have called "an epidemic" of this sort of sexual abuse will find them in these books: The absence of parents in teens' lives, the increased possibility of secrecy in e-mail as well as cellphone communication. But the choices each novelist makes in telling the story make the reading experiences vary widely.


Wednesday, March 5, 2008

an article on gaming jobs to point curious teens towards...

Tough Competition for Video-Gaming Jobs
Monday, March 3, 2008
San Francisco Chronicle

In reality, love of games is a prerequisite for most jobs in the industry, which is concentrated in the Bay Area and a few other tech-heavy regions. But as with so many things in life, it turns out that love is not enough...

A realistic look at what it takes to make it in the gaming industry, and how little you might make as you try and work your way up.

Monday, March 3, 2008

teen repellent?

A friend forwarded this to me today:

Teenage loiterers affecting your business?
Get your business back on track with the Mosquito™ Utrasonic Teen Repellent!

I have to say, I'm rather appalled. But if they had the opposite, I'd get it for our libraries ;)

Thursday, February 21, 2008

gender and web use

Penni shared an article with me today from The New York Times that you may find interesting:

Sorry, Boys, This Is Our Domain

Research shows that among the youngest Internet users, the primary creators of Web content (blogs, graphics, photographs, Web sites) are not misfits resembling the Lone Gunmen of “The X Files.” On the contrary, the cyberpioneers of the moment are digitally effusive teenage girls.


Friday, February 15, 2008

teens, homework and the web

Penni shared this interesting article with me, which I thought you might enjoy.

Web-Based Homework - What Do Teens & Tweens Really Want

I look forward to see what develops from this. The widgets in particular sound very useful.

Wednesday, February 13, 2008

apparently teens aren't getting enough caffeine...

Stimulus Plan for Candy: Pack It Full of Caffeine

The new products are appearing as the candy industry is losing part of its most bankable audience -- kids. There were 3.3% fewer kids age 6 to 11 in 2007 as in 2002, according to the U.S. Census Bureau. Sales of sugar confectionary dropped by 4% from 2001 to 2006, while energy-drink sales rose by more than 400% to $3.23 billion in the period, according to market researcher Mintel.

Ok...to risk sounding like I am a million years old, when did caffeine become so socially acceptable for youth? When I was a kid my folks only let me have soda at parties, and then only one of the little half cans you can rarely even find any more. (Ok, disclaimer, my folks were hippies!) It is hard not to see links to growth in hyperactivity in kids, and also rising anxiety, too. Why isn't there any regulations against this? Or do some people actually consider this healthy?

What do your teens think?

Tuesday, February 12, 2008

Scrapbooking 2.0

I confess, I've never understood the appeal of scrapbooking, but I do know a lot of people enjoy it. Maybe it would make a good teen program teen program? After reading this article I'm thinking it could be a lot more edgy and interesting that I realized:

Serious Scrap: Enthusiasts come unglued when avant-garde page-maker fails to follow rules

"I, seriously, was like the Lindsay Lohan of scrapbooking," Contes said.

This young scrapbooker gets a lot of grief for using pictures of herself and other non-traditional approaches...I think it is more like she combines scrapbooking with blogging. An interesting read, for sure!

Wednesday, January 9, 2008

i-List Party Game - Reviewed!


Reviewed by: Anne Murphy, & Nolan (age 13)


The idea behind this game is simple. Two to four people plug their mp3 players into the console, and race to find songs on their own playlist that match specifications from the card that is drawn from the deck. The person with the most points (one per win) when all the cards have been used wins.

This game has the potential to be a lot of fun, but unfortunately a few issues with game play knocked it down to a mediocre rating from both me and my 13 year old son.

Setup was fairly easy, although a Phillips head screwdriver is required to insert the batteries (or a bit of innovation, I used a small fingernail file to loosen and tighten the screw). Once the batteries are in, the console immediately springs to life and man’s voice begins giving instructions. We plugged our iPods into the console and began playing.

We didn’t formally follow the rules. Instead we just decided to use the blue questions (there are four different colored questions on each card), and try some races. At first things went well, as we were getting the hang of scrolling through our playlists as quickly as possible (not an easy feat – do you look through artists, albums, songs…?). After a few questions, however, the man’s voice on the console became annoyingly repetitive as he barked directions at us each time we pushed a button on the console. Soon we were telling him to “be quiet, we get the picture” etc.

One has to know their music collection pretty well to find songs to answer the questions, and we did enjoy the challenge of trying to remember things about our music.

Then the technical problems set in. Each time you press the start button for a new question, a timer begins as players race to find their song. In theory, as soon as somebody finds a song and presses play, the console begins playing the song out loud so all players can decide if it really “answers” the question. When they hit play, a green light lights up at their station and the rest of the players can no longer affect the console. After working perfectly fine for several songs, the console began lighting up whenever I began to scroll through my playlist, even if I was in artists or albums – thus effectively blocking my son from winning, even though I hadn’t actually chosen a song yet. He suggested that perhaps it had to do with the fact I was using one of the new Nanos, which has very sensitive scrolling. Maybe, but that doesn’t explain why it had worked all right earlier, and then started working properly again a little later. He has an older Nano, and didn’t have the problems I did. Also, sometimes the console would not work at all when we selected a song and pressed play.

I think people can enjoy playing the game, and we did get a lot of laughs over some of our answers and even the barking command voice. However, I believe interest will wane quickly if the technical problems persist for players. For an overall score, I’d only give it 2 ½ stars out of five.

Wednesday, January 2, 2008

Videogames Expand: A Popular New Phase Of Full-Body Playing
By NICK WINGFIELD

What is up and coming…beyond Rock Band.

know your teen celebrities

I tend to be a bit awful about knowing celebrities in general, and teen ones in particular, so I found this list to be pretty helpful:

Top 20 Tween (and Teen) TV Stars

A quick primer for catching up with who young teens are talking about.

Monday, December 31, 2007

good news to end the year

Sometimes it is nice to hear something that makes you think that just maybe all your hard work is paying off:

Study: Web generation heaviest users of public libraries


Rainie added that young adults are the ones likely to have visited libraries as teens and seen their transformation into information hubs, with computers and databases alongside stacks of printed books.

Hooray!

Thursday, December 27, 2007

A lovely article about Westerfeld and Larbalestier

Meet the East Village "It" Couple of Young-Adult Lit
Living large in Y.A.
by Carol Cooper
December 26th, 2007

Makes you want to run away and become a YA author in NYC, no?

Great interview with Nick Hornby

This came out last month, and is one of the most enjoyable author interviews I've read in a while. He says some great things about YA lit and the Alex Awards, too!

The Younger Side of Nick Hornby
by Jessica Murphy
in The Atlantic

Thursday, December 20, 2007

Scholastic's new multi-platform series for tweens

Scholastic Plans to Put Its Branding Iron on a Successor to Harry Potter

I'm not sure this will have much appeal for teens, but it is an interesting concept. It will feature 10 books be various authors including Rick Riordan and Gordon Korman, plus web based games, collectable cards, and cash prizes for readers who puzzle it all out.


“We want to go where the kids are and really be part of their complete world, rather than going to one aspect of their world,” said David Levithan, an executive editorial director at Scholastic. He added, “We talk of it as being subversively educational.”

Monday, December 17, 2007

books into movies in 2008

Over on the YALSA-BK listserve someone just posted a list of all the movies based on kids and teens books coming out next year. WOW! Looks like there could be some really fantastic programming tie-in opportunities here!

Spiderwick Chronicles, books by Holly Black and Tony DiTerlizzi
Jumper by Steven Gould
Inkheart by Cornelia Funke
Cirque du Freak by Darren Shan
Horton Hears a Who by Dr. Suess
Chronicles of Narnia, Prince Caspian by C.S. Lewis
Nick and Norah's Infinite Playlist by Rachel Cohn and David Levithan
Where the Wild Things Are by Maurice Sendak
City of Ember by Jeanne du Prau
Harry Potter and the Half Blood Prince
Twilight by Stephenie Meyer
Tale of Desperaux by Kate Dicamillo
Coraline by Neil Gaiman
Ball Don’t Lie by Matt de la Pena
Sisterhood of the Traveling Pants 2 by Ann Brashares

Tuesday, December 11, 2007

World of Warcraft saves boy's life

A random example of a benefit of playing video games:

After playing World of Warcraft, the 12 year old boy knew how to cope when he was attacked by a moose in the forest.

In the article he describes how he first yelled at the moose, distracting it so his sister got away, then when he got attacked and the animal stood over him he feigned death. "Just like you learn at level 30 in World of Warcraft."


Who would have thought?